Jul 21, 2005, 08:06 PM // 20:06
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Guild: That Other Guild [Tog]
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The "Oh don't worry I can handle myself" Build
War/mo...SURPRISE SURPRISE, but it just makes a monks life easier, btw this build is mostly for the newer players seeing as a W/Mo is so appealing to the early GWer. By the time you finish you'll see you aren't so great...
Mark of Protection
Crushing Blow
Belly Smash
Hammer Blow
Berserker Stance
Mend Condition
Smite Hex
Rez Signet
Weapon - Hammer (Don't tell me your not gonna use max) with Zealous Upgrade and Fortitude Upgrade.
Armor - Gladiator, you will need the extra energy. You may want to substitute the gloves for stonefist gauntlets, but I believe the gloves provide additional mana (correct me if I am wrong)
This is more support than tank or anything, also this build only applys to competiton arenas rather than the Tombs or Team Arenas. The whole idea is that YOU have to actually take point with this build (which I find that many warriors don't want to) seeing as how you will most likely be the target for early spells.
This build is designed to keep your team alive rather and let your team-mates do the killing. The hammer skills in this build are designed for warrior nullification and I snuck in crushing blow just to help you finish off that enemy monk that won't die. The remaining skills (spare the rez signet) are for use on YOURSELF only. Avoid using your Mark of Protection on anyone but yourself when you are weak and don't waste your remove hex on your allies. This way your monk will be free to only have to heal 2 targets while the others (hopefully dmg dealers) take care of the rest.
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Jul 21, 2005, 09:45 PM // 21:45
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#2
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Academy Page
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It is my belief that a player that has the capability to *buff* and *help* your other teammates is just plain ignorant or selfish.
Warriors tend to be targeted last and monks are targeted first.
Let's say a warrior attacks you and there is a monk backing you up. Do you need to heal yourself? No. You have more than enough armor to make the monk's job easy.
Now let's switch it around.
Let's say that warrior is attacking your monk. Is there a guarantee that your monk can stay alive with ease? No. This is when you would cast Mark of Protection on him.
I love it when War/Mo cast Mending on me rather than themselves. *Why* do they feel the need to protect themselvse even more when 1) there's a monk around 2) they already have awesome armor.
And there's me, target number *ONE* and I'm nice and squishy. It makes more sense to be casting the skills that heal and protect ON THE SQUISHY TARGETS!!
Basically, reserving your skills only for yourself is the stupidest thing I have ever heard. It certainly doesn't make your monks job easier. And you're not the greatest damage dealer. So what are you doing? Trying to tank 4v1 when you're not going to win either way?
If you want to make the monk's life easier, actually *SUPPORT* him instead of trying to be your own god. It doesn't help anyone.
By the by, you can't use mend condition on yourself. Only mend ailment.
Last edited by Black Raine; Jul 21, 2005 at 09:49 PM // 21:49..
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Jul 21, 2005, 09:53 PM // 21:53
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#3
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Academy Page
Join Date: Jul 2005
Location: La Jolla
Profession: Mo/R
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Quote:
Originally Posted by Black Raine
It is my belief that a player that has the capability to *buff* and *help* your other teammates is just plain ignorant or selfish.
Warriors tend to be targeted last and monks are targeted first.
Let's say a warrior attacks you and there is a monk backing you up. Do you need to heal yourself? No. You have more than enough armor to make the monk's job easy.
Now let's switch it around.
Let's say that warrior is attacking your monk. Is there a guarantee that your monk can stay alive with ease? No. This is when you would cast Mark of Protection on him.
I love it when War/Mo cast Mending on me rather than themselves. *Why* do they feel the need to protect themselvse even more when 1) there's a monk around 2) they already have awesome armor.
And there's me, target number *ONE* and I'm nice and squishy. It makes more sense to be casting the skills that heal and protect ON THE SQUISHY TARGETS!!
Basically, reserving your skills only for yourself is the stupidest thing I have ever heard. It certainly doesn't make your monks job easier. And you're not the greatest damage dealer. So what are you doing? Trying to tank 4v1 when you're not going to win either way?
If you want to make the monk's life easier, actually *SUPPORT* him instead of trying to be your own god. It doesn't help anyone.
By the by, you can't use mend condition on yourself. Only mend ailment.
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I agree. A decent monk or two can keep the entire rest of the team pretty much healed all by themselves, as long as they're not being attacked from all sides. I'd much rather see a warrior who's able to run out and kill that damn mesmer asap rather than a warrior who can take a few strikes from meteor shower and laugh it off. A warrior who maintains a life bond on me instead of mending on him is always welcome as well =)
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Jul 21, 2005, 10:07 PM // 22:07
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#4
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Lion's Arch Merchant
Join Date: Apr 2005
Profession: Mo/N
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Quote:
Originally Posted by BurningPants
The whole idea is that YOU have to actually take point with this build (which I find that many warriors don't want to) seeing as how you will most likely be the target for early spells.
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Who have you been fighting? Target a warrior primary first? Riight
Quote:
Originally Posted by BurningPants
This build is designed to keep your team alive rather and let your team-mates do the killing.
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Quote:
Originally Posted by BurningPants
The remaining skills (spare the rez signet) are for use on YOURSELF only. Avoid using your Mark of Protection on anyone but yourself when you are weak and don't waste your remove hex on your allies.
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Say what now? I'm having trouble figuring out what to say here. On one hand your trying to help keep them alive, on the other hand your not willing to "waste your spells" on them? Your a warrior, people for the most part will completely ignore you. A ranger or a necro will probably DoT you, and what exactly do you expect to do about that? Remove all the hexes and conditions yourself?
Talk about inefficiency. Try being a team player, if you were to "waste" your spells keeping the monk alive, or someone else who is actually high priority... then the build might be worth something.
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Jul 21, 2005, 11:21 PM // 23:21
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#5
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Krytan Explorer
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
Guild: XXX
Profession: W/Mo
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Quote:
Originally Posted by BurningPants
War/mo...SURPRISE SURPRISE, but it just makes a monks life easier, btw this build is mostly for the newer players seeing as a W/Mo is so appealing to the early GWer. By the time you finish you'll see you aren't so great...
Mark of Protection
Crushing Blow
Belly Smash
Hammer Blow
Berserker Stance
Mend Condition
Smite Hex
Rez Signet
Weapon - Hammer (Don't tell me your not gonna use max) with Zealous Upgrade and Fortitude Upgrade.
Armor - Gladiator, you will need the extra energy. You may want to substitute the gloves for stonefist gauntlets, but I believe the gloves provide additional mana (correct me if I am wrong)
This is more support than tank or anything, also this build only applys to competiton arenas rather than the Tombs or Team Arenas. The whole idea is that YOU have to actually take point with this build (which I find that many warriors don't want to) seeing as how you will most likely be the target for early spells.
This build is designed to keep your team alive rather and let your team-mates do the killing. The hammer skills in this build are designed for warrior nullification and I snuck in crushing blow just to help you finish off that enemy monk that won't die. The remaining skills (spare the rez signet) are for use on YOURSELF only. Avoid using your Mark of Protection on anyone but yourself when you are weak and don't waste your remove hex on your allies. This way your monk will be free to only have to heal 2 targets while the others (hopefully dmg dealers) take care of the rest.
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I'm sorry... but I just don't see what this build is for. You didn't bother to list what attributes you have. I'm completely clueless on if your MOP heals for 10 or for 45. Let's not forget that you're a warrior with ONE ENERGY REGEN, a zealous HAMMER that drains 1 energy time and is attacking less than twice every 3 seconds, while using SIX ENERGY SKILLS/SPELLS. You'll run out in a matter of seconds, they won't target you not only cause your a warrior, but you possess little to no threat whatsoever.
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Jul 21, 2005, 11:22 PM // 23:22
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#6
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Wilds Pathfinder
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How about you do some kill on the other monk, and stop healing yourself?
People say they love when a warrior brings Mending and casts it on the monk instead of themselves. Mending will not stop anything when you're under focus, what's the point?
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Jul 22, 2005, 05:26 AM // 05:26
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#7
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I posted something like this for W/Mo. A Warrior who was unstoppable in damage since it's a LOT faster to remove conditions/hexes from yourself when you're far from your monk.
You don't expect your monk to waltz in there next to you when you charge straight BEHIND enemy lines to get at their monk right?
Chances are good that a warrior is out of his monk's reach. Why? Cause the monk has to stay back to heal the squishy targets... dur*
However, I do have to agree that these self protection/heals are bad. Don't heal, and don't use defensive skills.
I like Smite Hex. But it's expensive. Mend Ailment is fine. Restore Life PLEASE!!!
Mark of Protection?! Screw that, bring in Devastating Hammer {E}. Or even uglier... BACKBREAKER {E}.
Do as little as you can to actually outright HEAL yourself. Do more to keep yourself going. As in, keep yourself from becoming USELESS to your cause by smiting hexes and removing conditions from yourself. Your monk MAY or may not be close enough to help you so you might also want to throw in an energy management skill in there. Warrior's Endurance comes to mind. That'll cancel out your other elite knockdowns but there's more than one way to knock someone flat on their ass.
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Jul 22, 2005, 04:02 PM // 16:02
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#8
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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There is no such skill as Hammer Blow. If you meant Heavy Blow, keep in mind that you have no skills that cause knockdown... whatsoever. That in itself renders your whole build useless.
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Jul 22, 2005, 05:44 PM // 17:44
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#9
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I think he meant hammer bash. Heavy Blow will never work without staggering blow or enervating charge or enfeeble.
I think Enfeeble to Heavy Blow would be great.
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